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Story
  Story
 
F.E.A.R. 1.0

You aren't a soldier. You are a weapon. A paramilitary force infiltrates a multi billion dollar aerospace compound taking hostages, but issuing no demands. The government responds by sending in its best special operations teams, only to have them obliterated. Live footage of the massacre is cut short by an unexpected wave of destruction that leaves military leaders stunned and in disbelief.


CRYSIS

Earth, 2019.

A team of US scientists makes a frightening discovery on an island in the South China Sea. All contact with the team is lost when the North Korean Government quickly seals off the area.

The US responds by dispatching an elite team of Delta Force Operators to recon the situation. As tension rises between the two nations, a massive alien ship reveals itself in the middle of the island. The ship generates an immense force sphere that freezes a vast portion of the island and drastically alters the global weather system.

Now the US and North Korea must join forces to battle the alien menace. With hope rapidly fading, you must fight epic battles through tropical jungle, frozen landscapes, and finally into the heart of the alien ship itself for the ultimate Zero G showdown.



 

Day of Defeat

Day of Defeat is a multiplayer shooter that simulates squad-level infantry combat between the adversaries of World War II's European Theatre; the Allies or the Axis Powers. The goal is to complete various mission objectives.

Players can choose between British or American Allies armies and Axis armies. In Day of Defeat:Source there are only American and Axis armies.

A round begins with two opposing teams starting simultaneously in their respective spawn area of a map. A round ends when one team accomplishes all of its objectives.

Player casualties become reinforcements which are supplied according to a timer. The reinforcements originate at spawn and can be composed of anywhere from 1 soldier to the entire team. The reinforcement timer is usually between 10-20 seconds, but this time may vary from server to server.

Like other Half-Life mods, Day of Defeat tracks each player's accomplishment in team objectives, how many enemies each player has eliminated and how many times each player has died. The game also tallies these statistics for the entire team, this reflects the team's score which is primarily based on objectives.

After many rounds, the game ends when a set time limit expires, and the team with the most objectives achieved is the winning team regardless of kills or casualties, except in the case where both teams have not achieved any objectives or are tied in the objective score. The scoreboard is displayed and the game is restarted with another map.




COD 4

Call of Duty 4: Modern Warfare focuses on a fictional war from the perspectives of different people who are involved. The game is different from previous Call of Duty games in that there are less firefights and more slower-paced drama and more clandestine operations. The series' move to modern warfare introduces new weapons and technology to the Call of Duty franchise, including the M203 grenade launcher, M4A1 carbine, the AN/PEQ-2 Target Pointer for use in conjunction with night vision goggles, the MP5SD submachine gun, and the FGM-148 Javelin portable anti-tank guided missile. Whereas previous games in the series placed the player within scenarios in three different countries, Call of Duty 4: Modern Warfare moves away from this format. The game's plot remains cinematic, with story lines interlaced with the perspective of the British Special Air ServiceUnited States Marine and the
Corps Force Recon.

 

 
 
   
 
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